The game is presented from a bird’s eye view, and most maps are wide-open spaces littered with a few monsters and objects to look at. Overworld exploration and combat is generally fun and satisfying. The story is never explained very well, plays out too slowly, and merely provides a context for the game’s unique and overbearing menu system. At least, this is what I could piece together. These spirits represent the four elements and will help construct the new world. But before the violent finale, you must seek out four spirits who normally live in the Book but whose pages have been scattered throughout the world. The end of your world is apparently happening very soon. You star as a girl (or a boy) who inherits the Book of Prophesy, which has the power to change the existing world and make a new one when your world ends. Add the repetitious “dungeons” and occasionally frustrating world navigation and you’ve got a downer of a DS game. This aspect of Avalon Code becomes tedious and unenjoyable, and it really drags the rest of the game down. But this is only half of the game-the other half consists of endless menu navigation and the moving around of Tetris-style blocks. It has real-time combat, funny and unique characters, an intriguing storyline, and tons of weapon/gear customization options. Avalon Code is a beautiful, high-production-value RPG on the DS that I really, really wanted to love.
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